Matt Shannon
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Game : Show : Tell - Why in-class Game Shows increase retention, promote experiential learning, and provides the right kind of feedback (Nakasendo 2011)

6/19/2011

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Presented for the Nakasendo Conference held at Dokkyo Junior and Senior High School in 2011.

Game Show style quizzes are explored and reassembled for the benefit of teachers in this lesson. Drawing from experiences across seven school grades, attendants will be asked to participate in a session that covers planning, support, and feedback systems which provide teachers with the means to use such lessons as a means to approach new or previously learned topics alike.

Briefly, Game Shows utilize testing (shown to increase retention to a greater extent than mind-mapping, extensive reading, or other contemporary studying methods), experiential learning (which creates richer, more accessible memories as a result of social, physical, and contextual content), and allow teachers to give a bit more control of the class over to their students.

Included is the PowerPoint file used to run the lecture component of the workshop.

game_show_tell_-_nakasendo.pptx
File Size: 9839 kb
File Type: pptx
Download File

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