Matt Shannon
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Public Engagements

MyShare: "Game Show" (Omiya JALT)

3/13/2011

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Presented as a MyShare short-format presentation for Omiya JALT, March 13 2011.



This experience-based lesson demonstrates successful elements of contemporary and previous game shows, and how they might best be applied for content retention. Game-related issues such as problem creation, problem selection and scoring, and participant-response dynamics are specifically addressed through examples; a review of studies in cognitive science makes the case for testing as a means of effective content retention.

This presentation would further be developed and given as a lecture and workshop for the Nakasendo conference. 

This lesson used a PowerPoint version of Jeopardy originally developed by Kevin Culpepper. Click here for Jeopardy and other works.

Entry from JALT National's website available here.

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